Dissever: The Unbound — four rebels stand armed in a burning, ruined city-state beneath a storm sky, the DISSEVER wordmark blazing above them
Coming to Xbox & PlayStation · Based on the novel

Dissever their cage.
Break the Barrier. Burn the lie.

A dystopian multiplayer shooter across five city-states. Four playable characters. One mechanic that changes everything.

Dissever: The Unbound novel cover — a spiral of cracked stone and molten fire, by Athena Poindexter
The Novel

Where it all began

The world of Dissever started as a 535-page novel. Kael, Zane, Lila, and Cassia were characters before they were playable. Every city-state, every rebellion, every lore quote in the game comes straight from the book — written by Athena Poindexter.

The World

Five city-states.
One dying Barrier. No way out.

The Barrier was supposed to protect them. Sealed beneath a dome of green energy, five city-states believed they were safe. They were lied to. The Barrier does not protect — it feeds. The Council siphons elemental energy from the city-states to keep it burning, and anyone whose power registers too high is flagged, hunted, and disappeared.

The Barrier feeds on the broken. The broken feed the Barrier.
— Mara · Spiral Flame manifesto
The Council

They built the cage.
They hold every key.

The Council sits at the center of the world — geographically and in power. They control the Barrier. They control the belts. They control what citizens can and cannot feel. The Spiral Flame rebellion believes the children are not powering the Barrier. They are being devoured by it.

The children do not power the Barrier.
The Barrier devours them.
— Mara
The Mechanic That Changes Everything

Your belt never lies.
Neither does the Council.

Every citizen wears a sensor belt measuring elemental affinity in real time. Use your abilities and it escalates. Get caught at Red and the Council deploys Enforcers. The only way to remove suppressor cuffs is Lila. The only safe zone is Umbra.

Blue

Undetected. Safe — for now. No abilities used, so the Council ignores you. The calm before everything goes wrong.

Yellow

Suspicious. Enforcers begin investigating. Every ability is watched and logged. Every move has a cost.

Red

Flagged. Enforcers deployed, drones active, suppressor cuffs incoming. Find Lila or reach Umbra now.

Five Worlds to Fight In

Every city-state is a different war.

Each map has its own hazards, atmosphere, and rules. Your affinity class gives you home advantage — if you survive long enough to use it.

Terra

Earth · Beginner

Crumbling slum city under a toxic green Barrier glow. Sensor scans every 90 seconds. Council checkpoints by the aqueduct.

Ignis

Fire · High Difficulty

Black obsidian towers around the Crucible arena. Random heat-vent eruptions. Fire affinity +20% inside the arena.

Aqua

Water · Specialist

Chemical fog limits visibility to 20 meters. Minimap disabled inside the Dome. Fire abilities weakened. A purification canal runs beneath.

Aether

Wind · Advanced

Mid-revolution. Riot NPCs fill the streets. Wind gusts push non-Aetherian players. Fallen aqueducts become cover.

Umbra

Shadow · Expert Only

Entirely underground. Near-total darkness. IR beacons pulse every 15 seconds. Council drone raids at 4 and 8 minutes. Sound is everything.

Four Characters

Choose your rebellion.

Every character came from the book first. Every character plays differently. Every character has a reason to fight.

Kael Expert

Unbound · All Five Elements

“Belt never drops below Yellow. Hunted at all times.”

QCross Element — 15 combinations
EAffinity Shift — cycle 5 stances
FSuppress Reading
RDISSEVER — all 5 elements, 25m

Zane Medium

Ignan · Fire

“Fire is not a weapon. It is a reckoning.”

QFire Burst — flame cone, burns 3s
EHeat Wave — 20m shockwave
FFlame Shield
RInferno — ground fire, 8 seconds

Lila Medium

Aquan · Water

“At least Ignis burns. Aqua drowns slowly.”

QVapor Veil — 10m fog cloud
EHydro Drain — slow and drain HP
FPurge Stream — removes cuffs
RAmnesia Surge — enemy HUD off 10s

Lady Cassia Easy

Council · No Affinity · Guns Only

“The Council built the cage. I hold the keys.”

QPrecision Shot — ignores 30% armor
ECouncil Drone — reveals enemies
FTactical Shield
RCouncil Purge — area strike
Five Game Modes

Every match. Different rules.

The sensor belt changes every mode. BattleGround closes to the Crucible. Flag Mode triggers city-state events. In Aqua you cannot see the flag carrier. In Umbra you can only hear them.

01

Free For All

Every player for themselves. Belt management becomes survival. Who gets flagged first dies first.

02

Team Deathmatch

Two teams, first to 50 kills. Coordinate abilities — Lila's cuff removal changes everything for your squad.

03

BattleGround

No respawns. The zone closes to the Crucible. One survivor. The most dangerous thing near you is a Red belt.

04

Capture the Flag

Two flags, and each map plays differently. In Aqua the fog hides everything. In Umbra footsteps betray you.

05

Flag Mode

Hold all three flags for 10 seconds to trigger a city-state event. Aether broadcasts. Umbra drone raids begin.

Join the Rebellion

The Spiral Flame is already burning.

Follow development. Join the Discord. Be there when the Barrier breaks.

contact@dissevergame.com